You should experience a decent fps boost with vertex lighting enabled. It removes many of the special effects and makes the map look somewhat dull. R_vertexLight “1” – This is the command to enable vertex lightning. When setting r_OverBrightBits to 0, you’ll have to juggle around between r_intensity and r_gamma until you find something you are comfortable with. Try 1.4, 1.6, 1.8, 2 etc until you find a good setting. The default value is 1, but you should usually make this higher, depending on the brightness of your monitor (and to compensate for a low r_OverBrightBits setting). All splash screens and menus, along with the actual game play is affected. R_gamma “2” – This is the master command that adjusts the brightness level of everything in the entire game. Keep experimenting until you find a brightness level you are comfortable with. With a low r_OverBrightBits, you may have to boost this to around 2 (default is 1). R_intensity “1.8” – This command increases the brightness of texture colors. Your game will appear extremely dark at first, but don’t worry, you can brighten it up again with r_intensity and r_gamma which are explained next. So if you need the fps boost, set this to 0. I had it set to 16 and when I tried changing it to 0, I gained about 20-30 fps (on an AMD XP 1600+ / GeForce 3 Ti200 combo). For some reason this command eats up a ♥ load of frames. The higher the number, the brighter the map becomes (0 being the lowest possible value). R_OverBrightBits “0” – This command defines the brightness level of the map. Usage: /ampoll >QuestionClientNumkeykeykey< gunsilence etc./cg_drawfps 1 – Enter this before starting. /ampoll - makes a Poll and player answer by voting YES or NO.Usage: /amforceteam >ClientNumteam = s (spectator), f (free), b (blue), r (red) /amforceteam - Forces a player to join a Team.>GametypesClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNumClientNum >XYZYawXYZYawClientNum1ClientNum2ClientNumClientNumClientNumNewNameteam = s (spectator), f (free), b (blue), r (red) bind >keykeykeykeykeyke圜lientNummessageUsekeykeyUseWalkClientNumpasswordpasswordClientNummessageClientNumRGBsabernumberRGBClientNumClientNumnpc_namevehicle_nameClientNummessagemessage Those keys serve to activate the particular Chat modes. in each folder (how to create a cfg file, you can See Here.įor each of these Chat Channels you will need 1 key. That's why it is wise to have a cfg file with your binds, name, etc. When you're on a clanmod server, the game automatically uses the files in the clanmod folder. Now as you maybe know, clanmod has its own folder in your gamedata directory. Simply extract everything into ur GameData folder. If you have problems with the plugin, here's the full JA+ version 2.2: JA+ v.2.2 First of all, here's a link where you can download the JA+ plugin: JA+ Plugin
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December 2022
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